Posts tagged with games
You'll own nothing and you'll be happy - Part 1
I have a really hard time letting things go. I have the same photo library in Google Photos and in a bunch of hard drives inside my apartment. You know the "bro…
A guide to retro game shopping in Seoul
Visiting Seoul for the first time as a noob westerner can be tricky! A lot of things are different, like Google Maps not working properly. Instead, you're relyi…
E3 2023 dates revealed
It's happening, it's finally happening - After 3 years of hiatus, E3 is finally coming back as a physical event in 2023, and I can't contain myself. Me while wr…
10 years anniversary of my first E3
I remember the first time I was planning to go to E3 with some friends, back in 2009. It was more like a distant dream, just the idea of going to E3 was already…
How to load assets asynchronously with Phaser 3
On Phaser 3 you can pre-load your assets in a function called preload so they are ready to use when the function create starts. But what if you need to wait for…
I made a top-down game version of my blog with Phaser and React
Yes, that's right, there is now a game version of this website. Tired of clicking around boring pages and reading stuff? What about dive into a journey of a top…
How to create a top-down RPG Maker like game with Phaser JS and React
My first experience in "programming" started in 2002, when I was making games with RPG Maker, when I learned what a variable, data persistence, and loops were.…
Creating a dialog box with React for a Phaser game
Phaser works by rendering pixels inside a canvas element in the DOM, and it's great, but one of the great features of web development is the power of the DOM an…
Automatically update the embedded Tileset for all your Tiled maps a Node.js script
Creating maps with Tiled is great, and you can use them in pretty much any game engine today, including Phaser JS. To load a map with Phaser JS is simple, first…
Creating a mobile build of my Phaser JS game - Game Devlog #23
Hey everyone, here we are again with another game devlog for Super Ollie, and since the game is being built with JavaScript, I can easily export it to pretty mu…
Creating moving platforms for my Phaser JS game - Game Devlog #22
Hello everyone, welcome to another game devlog for my game Super Ollie, and after almost a whole year of development I'm finally tackling something that every p…
Creating my dream Skyward Sword HD Switch accessories
This year marks the 35th anniversary of The Legend of Zelda (and Metroid) and Nintendo tends to celebrate its franchises anniversary every 5 years. On its 30th…
Hiding parts of the map on Phaser JS - Game Devlog #21
For those of you that don't know, Metroidvania is probably my favorite game genre, so I decided to add a feature from Metroidvania games to Super Ollie, hidden…
Creating falling spikes with Phaser JS - Game Devlog #20
Hey everyone! Today I'm finally back with another game devlog for Super Ollie, and I'm going to implement a classic element of a 2D platformer, a falling spike.…
Automatically generate sprite sheet atlas files for your Phaser JS game with a Node.js script
In one of my first game devlogs, I explained how to automate the sprite sheet generation for Phaser 3 using Webpack, but I think it would be more helpful if I h…
Hanging on a monkey bar Phaser JS - Game Devlog #19
Hey everyone, today's devlog will be very similar to the previous one, but instead of climbing a ladder I'm going to implement a monkey bar that the hero can ha…
Creating ladders for platformer with Phaser JS - Game Devlog #18
Hey everyone, I'm back with another devlog for Super Ollie. Today I will explain how I added the ladder-climbing feature to the game. Climbing To make this poss…
Creating a pogo-attack with Phaser JS - Game Devlog #17
Well, this is awkward... It's been four months since my last devlog on the skate platformer game, but you know life is complicated sometimes. Today I want to sh…
Adding transition when entering a stage on Phaser JS - Game Devlog #16
Wassup everyone, I'm once again late with my "weekly" devlog, due to the holidays and stuff. But let's drop the small talk and cut to the chase. youtube: https:…
Creating a smarter and more performing AI on Phaser JS - Game Devlog #15
Alright, get comfortable because today's devlog is long, but it's worth it. I'm really happy I managed to do this devlog, after all Cyberpunk 2077 was released…
Creating custom weather on Phaser JS - Skate Platformer Game Devlog #14
Hey, y'all. This week I bring another tiny devlog due to being way too hooked in Hyrule Warriors... yeah yeah I know, but I finally beat the game on difficulty…
Creating a loading screen and adding translation on Phaser JS - Skate Platformer Game Devlog #13
Hey guys, in today's game devlog I'll add a loading screen showing the assets being loaded and also add the option to use translations in the game's texts. yout…
Saving player progress with checkpoints with Phaser JS - Skate Platformer Game Devlog #12
Hey guys! In today's video, I will show you how I created a checkpoint for the hero in my game in a very easy way. youtube: https://www.youtube.com/watch?v=KKsg…
Loading user-created Tiled stages on Phaser JS - Skate Platformer Game Devlog #11
Hey guys, in today's devlog I'm going to make something really cool - dynamically upload external Tiled map files created by the user. youtube: https://www.yout…
Creating hero HUD on Phaser JS - Skate Platformer Game Devlog #10
Hey guys, in today's game devlog I'll show you how I did to create the HUD with the hero's status. youtube: https://www.youtube.com/watch?v=JVeRYsaXxpg The firs…
Creating enemies artificial intelligence on Phaser JS - Skate Platformer Game Devlog #09
Hey guys! For today's game devlog I'm going to show more details of the enemies AI that I implemented. youtube: https://www.youtube.com/watch?v=9vocKXNKNjk I de…
Creating enemies and collectable items on Phaser JS - Skate Platformer Game Devlog #08
Hey guys, I'm back with another game devlog, it took me a while to make this one because there were a couple of things that I didn't know how to do (still don't…
Loading external tileset file on Phaser JS using Webpack - Skate Platformer Game Devlog #07
Super Ollie vs Pebble Corp. In today's Game Devlog I will show you how to load external tilesets into Phaser JS, but first let's take this out of the way: Forge…
Falling off platforms with Arcade Physics on Phaser JS - Skate Platformer Game Devlog #06
Hey guys! Today's Game Devlog is a bit long, 15 minutes, but bare with me because there are a lot of interesting things going on in the game. youtube: https://w…
Using a button to run with Phaser JS - Skate Platformer Game Devlog #05
Hey guys, in this week's Game Devlog I'll show you how I implemented the hero's skateboard movement, which is activated when you press the directional button tw…
Holding button to jump higher with Phaser JS - Skate Platformer Game Devlog #04
Hey, I'm back with another Game Devlog. In today's devlog we are going to see a simple way to make the hero jump higher if you hold the button longer. youtube:…
Creating precise custom colliders for Arcade Physics on Phaser JS - Skate Platformer Game Devlog #03
Hey guys, another game devlog of skate platformer, this time I added the hero's movement animation and created a helper function to create custom collisions str…
Improving sprite sheets generation for Phaser JS game with Webpack 4 - Skate Platformer Game Devlog #02
Hey guys, second post in less than a week, unbelievable. youtube: https://www.youtube.com/watch?v=XP-jFSSyH7k In the gameplay, we don't have a lot of news since…
Trying out Phaser JS Arcade Physics - Skate Platformer Game Devlog #01
Hey guys, quite some time since I don't post anything, right... like 4 years. Well, I'm back to bring you some good news, or so I hope. This year I decided to d…
Trip to LA - E3 2014
Another year I had the privilege to participate in the E3 coverage for Game Blast, and I made a little video summarizing how our trip was. youtube: https://www.…
New handheld: Revo K101 (GBA clone)
Fala galera! Beleza? Muitos leitores aqui no meu blog, sempre. Ano passado quando estava tudo confirmado para eu viajar para Los Angeles, eu comecei a pesquisar…
Trip to E3 2012
Gameblast team Woohoooo!!! Completing 6 months of E3, and practically 6 months also that I don't write anything here. Sad. But ok, lemm show you a video summari…
E3 2012 - And here we... Go
BACK FROM THE DEAD? Hardly. It just arrived at a time when I can't help but post about what's coming next week. Well, last year I had the great opportunity to g…
Zelda timeline and Skyward Sword placement
Well, it has been a few months since I decided to dedicate a few days of my life trying to put Zelda games on a correct timeline. I was based on the history of…
Jirachi from Latamel event
Jirachi Release As you may already know, a special Jirachi distribution event took place in Brazil, organized by Latamel. It was beautiful, I went to the penult…
Pokémon Soul Silver Unboxing
MY POKEMON CARTRIDGE IS HERE! YAAAAAY!!! The Pokéwalker is beautiful, I can't wait to be happy and carry it everywhere with my beloved Pokémons 🤩 see below a v…
Unboxing the Wireless Guitar for Wii
After a long wait, my Wii guitar arrived. I paid a measly R$70.00 on it! A quality product =D see below a video of the unboxing. youtube: https://www.youtube.co…
Camy Hero Pack - For those who cannot wait for the next Zelda
Hero Pack Can't handle the will to be able to control Link in his new Wii adventure anymore? All that perfect MotionPlus movement has left us all biting our lip…
Softwares law in Brazil
Today I found some information I had been looking for a long time, and I finally found it on the Planalto website. I had read in several places that downloading…
Zelda timeline?
zelda timeline Did you see this post's title? Yes, I'm going to talk about a really discussed subject that exists on any forum/blog/fotolog/twitter/bar/museum/s…
Review: Zeemote JS1
zeemote When I bought Zeemote I got surprised at first sight: The box is really pretty and comes with the manual, two AAA batteries, Zeemote (duh) and a carabin…